Week 10
PROJECT PROGRESS | 08-10 March 2021
This week, I have done some research on types of the prototype before I started doing the prototype. Website prototypes are often used to gather feedback from the user in the early stage of the project, before going into the final development. Website prototype can be anything from a paper sketch to a clickable prototype. People usually use an interactive prototype to allows users to navigate from page to page and for functionality use such as a drop-down menu. The advantages of website prototyping are that it allows the stakeholders to see what the final product would look like in the early stage. Website prototype would normally go through a few rounds of usability testing where it would be constantly refined until the project is confirmed and can progress to the next step of the development.
Types of the prototype:
Low-Fidelity user prototype
- Interactive test workflow
- Simulates process to identify usability issues
- Interactive wireframe
(paper prototype, digital prototype, and whiteboard prototype)
High-Fidelity user prototype
- Realistic, work simulation
- Communication propose the product
- Used in defensive user testing, to learn if user have any problem in using the product
(Computer-based prototype, and usually allows realistic (mouse-keyboard) user interactions)
(The 4 different types of product prototypes, 2021)Low-fidelity prototype
For the first prototype, I would be working on a low-fidelity prototype using Adobe XD to create an interactive wireframe. While working on the website prototype there are things that are needed to be careful of, the flexibility layout of the website and also the type system. I would need to apply the type system to my wireframe to help present my design and content clearly and efficiently.
Type System
This is an example of a type scale that uses typefaces for all headlines, subtitles, captions, and body. It is to create a cohesive typography experience.
(Material Design, 2021)
Wireframe
When I was working on the wireframe I noticed that I have trouble learning how to create a hover effect in XD. In the end, I manage to create the effects step by steps.
Video on how I create the hover effects:
Linking wireframe
While I was linking the wireframe, I noticed that there are lots of time I would miss out on some parts that I didn't manage to link. I would need some time to link and recheck the overall link so that there is no error in it.
Pages to link:
- Homepage
- Colourblind page x3
- Colour palette page x3
- VR game info page
- VR game page
- Contact page
Colourblind page 2 linking
VR Game linking
Experience UX. 2021. What is a website prototype | Experience UX. [online] Available at: <https://www.experienceux.co.uk/faqs/what-is-a-website-prototype/> [Accessed 19 March 2021].
Material Design. 2021. Material Design. [online] Available at: <https://material.io/design/typography/the-type-system.html#type-scale> [Accessed 19 March 2021].












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